Day 2 at CES was just as exciting and exhausting, filled with too many products, innovations and ideas to mention. Here are a few highlights.
Sharp IGZO smartphone display
Sharp demonstrated IGZO, underlying display technology present in Sharp smartphones and to-be-commercial monitor offerings. Bringing improved performance, lower power consumption, and 10 point touch interface technology, what I found most impressive was its responsiveness to the touch interface. For example, scrubbing forward/backward through a video on an IGZO smartphone was smooth and lacked the jumps and starts present on the iPhone (even with Retina). I find the scrubbing scroll bar in iTunes and watching videos difficult to use on the iPhone because of its poor detection of touch and stickiness when sliding the glide bar, whereas it was accurate and effortless on the IGZO smartphone display. Watch this IGZO smartphone demo on Phandroid.
Stick a small Bluetooth sensor on anything and it’s now easier to find with StickNFind. Utilizing small a small transmitter (quarter sized) emitting a low power Bluetooth signal, tagged items can be located with a range finder type smartphone app. You can also set the app to alert you when the item comes within range. Attach a sticker to just about anything; TV remote, computer, pet, luggage, keys, etc. Stickers operate on watch-sized batteries and can last up to one year. The smartphone app is free but stickers aren’t cheap (2 @ $49.95, 4 @ $89.95 retail) — you can get a price break on them at indiegogo for the next few days.
An incremental improvement rather than a revolutionary announcement, Corning brings us the third iteration of Gorilla Glass. Scratching your smartphone screen has more implications that just the scratch itself — small micro fractures are created all along the scratch, making it much more likely the display will fail in a future stress event. With Gorilla Glass 3, edges along any scratch bond more tightly together and suffer fewer micro fractures. Anything that helps prevent our smartphone screens from failing during a drop is a good thing.
Samsung’s had an interesting approach to marketing the Galaxy Note (I & II) and now the Galaxy camera at CES, promoting its “artistic” capabilities and image effect features. The entire back of the Galaxy camera is a touch screen where the images are viewed, manipulated and setting changes are made. The Galaxy camera is Wi-Fi connected and will immediately upload photos to Dropbox or other online services. (I would love to have one of these for blogging while at events like CES.) Samsung had attendees lined up again at this years CES, printing attendees’ enhanced photos on tshirts, mugs and small picture blocks.
In the “just for fun” category, how about Angry Birds spread across three contiguous screens. A bit excessive? Not necessarily, if you love Angry Birds enough. Seeing this made me smile, so I had to include it to this post.
I’m on my second annual visit to CES in Las Vegas. While it’s nearly impossible to see everything, there are products, technologies and companies I wanted to seek out, and along with others I came across while cruising the show floor. Here are a few of the highlights from my first day.
On my list to seek out, Canonical Ltd was a high priority visit. The Ubuntu phone demo didn’t disappoint. Ubuntu takes a decidedly different approach in its UI – no physical phone buttons and the OS and apps maximize screen real estate use by putting options and controls on slide outs from the left, right, top and bottom of the screen.
No word on a release date, developer information is on the website, there will be an online store similar to that on Ubuntu desktop. And yes, users will have access to the Ubuntu command line. If Canonical plays their cards right, Ubuntu phone could be a big hit in what’s generally considered to be a phone OS market already owned by Apple and Google. HTML 5, QML, Qt Framwork and an open source model could make Ubuntu phone a favorite with techies, jail breakers and open source advocates.
While I’ve heard about 3D printers, it was even cooler to actually see two of them in action; one that prints with heated mesh and another that lays down a polymer as thin as 6 nanometers. Sample items at the show were chains (motorcycle), gears, computer mice, and many others. Used primarily to create prototypes of to-be-manufactured objects, seems we’re at the beginning of what this technology might bring to us.
Samsung Smart Life
Is the TV remote control a thing of the past? I think so, to be replaced by your smartphone and/or tablet. Not just to control the TV, but to manage everything; home devices, lighting, HVAC, energy consumption, multimedia, etc. Samsung had a nice “home life” demo.
If you’ve played multi-player console games, you’re experienced split-screen gaming. The screen is carved up in half or in quadrants for 2, 3 or 4 players — a big compromise each player makes, sacrificing major screen real estate.
Sony had an amazing demo of SimulView. All players utilize the full screen for their own view of the game, simultaneously. To separate their respective views, players wear passive glasses, making the screen appear to only show their view of the game. Now, play the game using SimulView on an 83″ 4KTV and you’ll be impressed too.
Whether it was a device simulating a Ferrari formula 1 race care steering wheel, or body monitors that help you lose weight and maintain your health, sensors are appearing in just about everything. Sensors are everywhere and we’re only at the beginning of their proliferation.
An interesting question: Will products, services and companies want data from the products we use, what can they do with it, where will that data live, and what privacy concerns arise? If your workout body monitor asks you if you’d like to participate in their product improvement program by sharing your data with them, should you?
Mobile, Smartphones and Tablets
If it’s not gone mobile yet, it will. Smartphones and tablets are taking the place of PC apps and specialized hardware control devices. Mobile and tablet apps where everywhere, reporting information from Wi-Fi home weather station sensors, controlling strange little roll’y balls that almost emoted a Star Trek tribble-like personality, and NVIDIA powered tablets embedded as the UI and control surfaces in Tesla and Audi cars. The primary use case for smartphones is rapidly being displaced by our universal ‘life’ remote, used to display content and information, and control so many objects throughout our daily lives.